Mage: Characters

Posted by Peter Gates

This post showcases the characters from my current Fate-based Mage the Awakening game.

Tanuwa - Hawk Anderson

Refresh: 2 (Base 4)
Gnosis: 2

High Concept: Idealistic Survivor
Trouble: “I can’t just let them get away with this.”
Other Aspects: Predatory Allure; Native American Heritage; The Reluctant Leader

Skills:
+4: Will
+3: Life, Athletics, Survival
+2: Spirit, Fight, Notice, Rapport
+1: Prime, Investigate, Lore, Physique, Stealth

Stunts:
  • Alter Form (Rote): You get a +2 bonus when using Life to Create an Advantage involving the alteration of your own form.
  • Stalwart Ally: Hawk gains a +2 bonus to Defend with Will  when resisting efforts to make him abandon or betray a close friend or ally.
  • Staff Fighting: Hawk gains a +1 bonus to Attack and Defend actions with Fight when wielding a long quarterstaff or similar object.

Malphas - Michael Williams

Refresh: 2 (Base 4)
Gnosis: 2

High Concept: Success-driven Partner of a Legal Firm
Trouble: Prone to Greed and Power
Other Aspects: Wordsmith with a Silver Tongue; Family Comes Before Business; Contracts Define Allegiances

Skills:
+4: Investigate
+3: Mind, Provoke, Deceive
+2: Death, Will, Rapport, Academics
+1: Space, Contacts, Resources, Physique, Empathy

Stunts:
  • Master Provoker: Michael gains +2 to Create Advantage rolls with Provoke when attempting  to pull someone’s strings and get on their nerves. 
  • Deal-breaker: Once per session, Michael can re-roll a roll when trying to make a deal or contract.
  • Puppet Master: Michael gains a +2 to Create Advantage rolls with Mind when attempting to control an individual against their will.  

Jessica - Anita Wolf

Refresh: 2 (Base 4)
Gnosis: 2

High Concept: Indie Vocal Performer
Trouble: Spirited Workaholic
Other Aspects: When in Doubt, Fake It; If You're Happy, I’m Happy; Music Is Part of My Life

Skills:
+4: Rapport
+3: Time, Empathy, Notice
+2: Space, Fight, Contacts, Will
+1: Prime, Physique, Lore, Resources, Academics

Stunts:
  • Popular: If she’s in an area where she’s popular and well-liked, Anita can use Rapport in place of Contacts. She may be able to establish her popularity by spending a Fate Point to declare a story detail, or because of prior justification.
  • Resilient Mind: Anita gains +2 to Defend rolls with Will rolls when someone attempts to manipulate or persuade her beliefs or actions.
  • Flexible Self-Defense: Anita gains +2 to Defend rolls with Fight rolls against Create Advantage rolls that attempt to get her into a disadvantaged situation.

Taranis - Aidan Grayson

Refresh: 1 (Base 4)
Gnosis: 3

High Concept: Wandering Wealth Seeker
Trouble: Bleeding Heart
Other Aspects: The Reluctant Hero; Weakness For Women; Adrift

Skills:
+4: Forces, Will
+3: Physique, Fight
+2: Fate, Lore, Investigation, Athletics
+1: Guns, Survival, Academics, Rapport

Stunts:
  • Elemental Specialist: Aidan gets +1 when he uses Forces to Attack when making use of the elements of Air or Fire.
  • Charmer: Aidan gets +2 to Rapport when Creating an Advantage using his charm and wit.
  • Attention to Detail: Aidan can use Investigate instead of Empathy to Defend against Deceive attempts. What others discover through gut reactions and intuition, he learns through careful observation of microexpressions.

Shiryo - Michael Hendricks

Refresh: 2 (Base 4)
Gnosis: 2

High Concept: Disciplined Samurai Soldier Turned Bodyguard
Trouble: Never Back Down From a Challenge
Other Aspects: Always Keeps A Promise; Savvy Investor; “I Always Expect the Worst in People”

Skills:
+4: Fight
+3: Time, Physique, Survival
+2: Fate, Athletics, Resources, Shoot
+1: Prime, Empathy, Provoke,  Notice, Will

Stunts:
  • Killing Stroke. Once per scene, when you force an opponent to take a consequence, you can spend a fate point to increase the consequence’s severity (so mild becomes moderate, moderate becomes severe). If your opponent was already going to take a severe consequence, he must either take a severe consequence and a second consequence or be taken out.
  • Sprinter. You move two zones for free in a conflict without rolling, instead of one, provided there are no situation aspects restricting movement.
  • Quick Draw. You can use Fight instead of Notice to determine turn order in any physical conflict where drawing your blade quickly would be useful.

Budai - Joseph Tseng

Refresh: 2 (Base 4)
Gnosis: 2

High Concept: Mysterious Shopkeeper
Trouble: Troubled Alcoholic
Other Aspects: Can’t Help But Get Involved; XXX; XXX

Skills:
+4: Fight
+3: Fate, Rapport, Will
+2: Prime, Athletics, Empathy, Lore
+1: Mind, Contacts, Physique, Resources, Survival

Stunts:
  • Aikido Master. When Joseph succeeds with style on a Defend action against an opponent’s Fight roll, he is able to use their momentum against them and send them tumbling away. He gets to attach the Unbalanced situational aspect or similar to his opponent with a free invoke, instead of just a boost.
  • Best Foot Forward. People just like you, especially when you’re deliberately trying to make a good first impression (page 138). Gain +2 to Rapport on your first roll when interacting with someone you’ve never met before.
  • Twist of Fate. Joseph gains a +2 when using Create an Advantage with Fate to alter the luck of an individual.

Oghma - William ‘Will’ Ashfield

Refresh: 1 (Base 4)
Gnosis: 2

High Concept: Wealthy Party Boy and Heir to the Ashfield Estate
Trouble: Even I Don’t Know the Truth About the Ashfield Legacy
Other Aspects: An Eye for Detail; Chivalry Isn’t Dead; Sometimes I Just Like to be Left Alone

Skills:
+4: Resources
+3: Matter, Investigate, Will
+2: Mind, Academics, Fight, Contacts  
+1: Death, Athletics, Empathy, Physique, Rapport

Stunts:
  • Attention to Detail: You can use Investigate instead of Empathy to Defend against Deceive attempts. What others discover through gut reactions and intuition, you learn through careful observation of microexpressions.
  • Equivalent Exchange (Magical Style): When William uses Matter to transmute a material, he gets +2 to Defend against Paradox so long he follows the Law of Equivalent Exchange; ‘In order to obtain or create something, something of equal value must be lost or destroyed.’
  • Money Talks: You can use Resources instead of Rapport in any situation where ostentatious displays of material wealth might aid your cause.
  • Strength From Determination: Use Will instead of Physique on any Overcome rolls representing feats of strength.